//==============================================================================
// Erebus_Tree_Defines.txt
//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
    SetSelector
    {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
    }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define ErebusTree
{
   set hotspot
   {
      version
      {
        Visual World N Pine Dead A
		connect FIRE BurntFire hotspot
		connect FIRE BurntSmoke hotspot
		connect FIRE BurntEmbers hotspot
      }
   }  
}
